In preparation for the other post I'm writing (which is the reason I even started this blog in the first place) I decided to also post an explanation here.

Second Sun is a project I've been working on since 2021. The earliest iteration was a... novel? (or some sort of longform written content), and since then it has been a comic, and then multiple video games. I would describe it as a speculative evolution project. At the time of writing this, I'm working on turning it into a text-based interactive fiction/ergodic text/unfiction (I'm sure there's a better description out there). This iteration is the most well-planned version of it to date, as well as the longest-running version, and I'm kind of hopeful I'll actually finish it eventually. Maybe in a year or five.

Here you can see some of the earliest concept art:

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I abandoned the idea of making a complete 3D game when I realised I simply did not have the ability to stay focused on something long enough to draw all the assets for it. And going back to its earlier roots by making it text-based turned out to make it easier to reuse old writing.

As of the time of writing this, I have 62 organisms in the catalogue, with many more concepts in a big notes file somewhere. I am aiming for around 200, but because I want each organism to be unique and memorable, this will likely take a very long time. For comparison, Subnautica and Subnautica 2 have a total of 183 lifeforms.